founder & owner at roblox game studio
solely handled the majority of development across 4+ published lua games (1M+ total plays): game design, gameplay and backend programming, ui/ux, debugging, performance tuning, and live updates
programmed core systems including data persistence, matchmaking, inventory management, and enemy ai, structured around a modular architecture with custom module loaders for reuse across titles
engineered server-client architecture using remoteevents and remotefunctions for secure multiplayer, with object pooling and lazy-loading to hold memory and latency low at scale
2024 - present
software developer intern at royal bank of canada
selected to build internal ai-powered tools and prototypes at rbc's toronto headquarters
summer 2026
machine learning intern at algoverse
investigated the effects of 8-bit quantization on continual learning and catastrophic forgetting in large language models, finding that lower-precision models can retain prior-task knowledge better than full precision
fine-tuned llama-3.1-8b at fp16/int8/int4 precision using lora/qlora across nlu, math, and code-generation tasks; quantized models outperformed full-precision fp16 by 8-15% on later-task accuracy, with int4 nearly doubling fp16 on code generation (40% vs 20%)
built an evaluation pipeline mapping the quantization × replay-buffer tradeoff; a minimal 0.1% replay buffer raised nlu retention after math training from 45% to 65% across all precision levels
first-authored a paper accepted to the ccfm and llm eval workshops at neurips 2025
may 2025 - dec 2025
president at computer science club
led 20+ student developers building 15+ javascript automation tools (attendance tracking, transcript scanning, club management) used by 15+ staff and clubs, saving hundreds of hours and serving 2,000+ students
designed and ran weekly algorithm workshops for 30+ members, preparing students with no prior contest experience for the canadian computing contest and other national competitions
sep 2024 - present